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	<title>Comments for Tony Fendall&#039;s OLD Flex Blog</title>
	<atom:link href="http://www.munkiihouse.com/Index.php?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.munkiihouse.com</link>
	<description>This blog is no longer maintained. My new blog can be found at http://blog.tonyfendall.com.</description>
	<lastBuildDate>Wed, 27 Jan 2010 02:31:39 +1300</lastBuildDate>
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		<title>Comment on Accurately Simulating Car Movement in Flex by Rahul</title>
		<link>http://www.munkiihouse.com/?p=354&#038;cpage=1#comment-1832</link>
		<dc:creator>Rahul</dc:creator>
		<pubDate>Wed, 27 Jan 2010 02:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.munkiihouse.com/?p=354#comment-1832</guid>
		<description>Hi Tony 
Awesome demos ,  I am working in flex for past 1 year and wanted to get my hands on game development , i am a newbie in game development , i seen your world builder code ,it was super cool , can i get ur Let’s Go Walk About- Flash Games in Flex code to study or some tips , how do i start game development in flex , i know the RIA part of flex though

Thanks for posting good demos , looking forward to see some more :)</description>
		<content:encoded><![CDATA[<p>Hi Tony<br />
Awesome demos ,  I am working in flex for past 1 year and wanted to get my hands on game development , i am a newbie in game development , i seen your world builder code ,it was super cool , can i get ur Let’s Go Walk About- Flash Games in Flex code to study or some tips , how do i start game development in flex , i know the RIA part of flex though</p>
<p>Thanks for posting good demos , looking forward to see some more <img src='http://www.munkiihouse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Accurately Simulating Car Movement in Flex by Tony Fendall</title>
		<link>http://www.munkiihouse.com/?p=354&#038;cpage=1#comment-1796</link>
		<dc:creator>Tony Fendall</dc:creator>
		<pubDate>Wed, 30 Dec 2009 19:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.munkiihouse.com/?p=354#comment-1796</guid>
		<description>I considered hooking up the arrow keys, but that didn&#039;t give the feel that I was going for.  I wanted people to realize how analogue the movement of a real car is.</description>
		<content:encoded><![CDATA[<p>I considered hooking up the arrow keys, but that didn&#8217;t give the feel that I was going for.  I wanted people to realize how analogue the movement of a real car is.</p>
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		<title>Comment on Accurately Simulating Car Movement in Flex by Hiro</title>
		<link>http://www.munkiihouse.com/?p=354&#038;cpage=1#comment-1792</link>
		<dc:creator>Hiro</dc:creator>
		<pubDate>Wed, 30 Dec 2009 02:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.munkiihouse.com/?p=354#comment-1792</guid>
		<description>Wow, it works pretty well. Now you just need to make the speed and steering react to arrow-key presses. :D</description>
		<content:encoded><![CDATA[<p>Wow, it works pretty well. Now you just need to make the speed and steering react to arrow-key presses. <img src='http://www.munkiihouse.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on I am Joining the Mobile Web by Dennis</title>
		<link>http://www.munkiihouse.com/?p=353&#038;cpage=1#comment-1791</link>
		<dc:creator>Dennis</dc:creator>
		<pubDate>Thu, 05 Nov 2009 08:19:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.munkiihouse.com/?p=353#comment-1791</guid>
		<description>YOU ROCK!  Do you have any &#039;in work&#039; examples of postacard that would load a local background jpg, or one defined by xml instead of  flicker ?  This code is fantastic but a little hard to minimize. I just need the text editor with back ground and other image loading and drag positioning.
I am willing to Donate.

Old and Slow
Dennis

Thanks

Dennnid</description>
		<content:encoded><![CDATA[<p>YOU ROCK!  Do you have any &#8216;in work&#8217; examples of postacard that would load a local background jpg, or one defined by xml instead of  flicker ?  This code is fantastic but a little hard to minimize. I just need the text editor with back ground and other image loading and drag positioning.<br />
I am willing to Donate.</p>
<p>Old and Slow<br />
Dennis</p>
<p>Thanks</p>
<p>Dennnid</p>
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		<title>Comment on I am Joining the Mobile Web by Tony Fendall</title>
		<link>http://www.munkiihouse.com/?p=353&#038;cpage=1#comment-1767</link>
		<dc:creator>Tony Fendall</dc:creator>
		<pubDate>Fri, 23 Oct 2009 21:45:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.munkiihouse.com/?p=353#comment-1767</guid>
		<description>This is true.  There are some cases where the main website theme is too heavy for a mobile device which is why I have this one.  It&#039;s nice to have the option either way.</description>
		<content:encoded><![CDATA[<p>This is true.  There are some cases where the main website theme is too heavy for a mobile device which is why I have this one.  It&#8217;s nice to have the option either way.</p>
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		<title>Comment on I am Joining the Mobile Web by Hiro</title>
		<link>http://www.munkiihouse.com/?p=353&#038;cpage=1#comment-1766</link>
		<dc:creator>Hiro</dc:creator>
		<pubDate>Fri, 23 Oct 2009 12:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.munkiihouse.com/?p=353#comment-1766</guid>
		<description>Lol, random compass. XD
I think I prefer just viewing normal sites on mobile devices. Just have to scroll around a bit more is all. No need to mess with the site layout and looks..</description>
		<content:encoded><![CDATA[<p>Lol, random compass. XD<br />
I think I prefer just viewing normal sites on mobile devices. Just have to scroll around a bit more is all. No need to mess with the site layout and looks..</p>
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		<title>Comment on Flash Games in Flex Part 2 &#8211; World Builder by Tony Fendall</title>
		<link>http://www.munkiihouse.com/?p=342&#038;cpage=1#comment-1742</link>
		<dc:creator>Tony Fendall</dc:creator>
		<pubDate>Tue, 13 Oct 2009 23:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.munkiihouse.com/?p=342#comment-1742</guid>
		<description>@Dan
Sorry.  I didn&#039;t realize that View Source wouldn&#039;t work with my current system of embedding. I have included a link to the application source in the text of the post however, so you can still get it that way :)</description>
		<content:encoded><![CDATA[<p>@Dan<br />
Sorry.  I didn&#8217;t realize that View Source wouldn&#8217;t work with my current system of embedding. I have included a link to the application source in the text of the post however, so you can still get it that way <img src='http://www.munkiihouse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Flash Games in Flex Part 2 &#8211; World Builder by Dan</title>
		<link>http://www.munkiihouse.com/?p=342&#038;cpage=1#comment-1741</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Tue, 13 Oct 2009 22:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.munkiihouse.com/?p=342#comment-1741</guid>
		<description>This is pretty intriguing as I am doing some similar work (though no results worthy of sharing, at least not yet).  I would like to point out one thing though- &#039;view source&#039; doesn&#039;t work...</description>
		<content:encoded><![CDATA[<p>This is pretty intriguing as I am doing some similar work (though no results worthy of sharing, at least not yet).  I would like to point out one thing though- &#8216;view source&#8217; doesn&#8217;t work&#8230;</p>
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		<title>Comment on Flash Games in Flex Part 2 &#8211; World Builder by Tony Fendall</title>
		<link>http://www.munkiihouse.com/?p=342&#038;cpage=1#comment-1701</link>
		<dc:creator>Tony Fendall</dc:creator>
		<pubDate>Tue, 22 Sep 2009 01:27:29 +0000</pubDate>
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		<description>@David R
In the above example all tiles are based on the grass texture.  It would be possible to extend the engine to handle multiple base textures, but I would need to add more assets to handle each new transition.</description>
		<content:encoded><![CDATA[<p>@David R<br />
In the above example all tiles are based on the grass texture.  It would be possible to extend the engine to handle multiple base textures, but I would need to add more assets to handle each new transition.</p>
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		<title>Comment on Flash Games in Flex Part 2 &#8211; World Builder by David R</title>
		<link>http://www.munkiihouse.com/?p=342&#038;cpage=1#comment-1699</link>
		<dc:creator>David R</dc:creator>
		<pubDate>Mon, 21 Sep 2009 20:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.munkiihouse.com/?p=342#comment-1699</guid>
		<description>That&#039;s a pretty neat little demo. Generating the borders at runtime definitely makes level creation much simpler. One issue I see that might complicate it further...what if you want &#039;rock&#039; directly into &#039;water&#039;, without any &#039;grass&#039; inbetween? Or sand-&gt;rock, or rock-&gt;dirt etc etc. This would complicate the logic a bit.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a pretty neat little demo. Generating the borders at runtime definitely makes level creation much simpler. One issue I see that might complicate it further&#8230;what if you want &#8216;rock&#8217; directly into &#8216;water&#8217;, without any &#8216;grass&#8217; inbetween? Or sand-&gt;rock, or rock-&gt;dirt etc etc. This would complicate the logic a bit.</p>
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