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	<title>Tony Fendall&#039;s OLD Flex Blog</title>
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	<link>http://www.munkiihouse.com</link>
	<description>This blog is no longer maintained. My new blog can be found at http://blog.tonyfendall.com.</description>
	<lastBuildDate>Mon, 08 Feb 2010 09:46:25 +0000</lastBuildDate>
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			<item>
		<title>So long, but not Good Bye</title>
		<link>http://www.munkiihouse.com/?p=356</link>
		<comments>http://www.munkiihouse.com/?p=356#comments</comments>
		<pubDate>Mon, 08 Feb 2010 05:16:27 +0000</pubDate>
		<dc:creator>Tony Fendall</dc:creator>
				<category><![CDATA[Blogging]]></category>

		<guid isPermaLink="false">http://www.munkiihouse.com/?p=356</guid>
		<description><![CDATA[I started this blog over two and a half years ago and I have enjoyed my time having this an my home on the web.  However, over time this blog has deviated from what I want my online image to be and the time has come for me to move on.
You can keep up with [...]]]></description>
			<content:encoded><![CDATA[<p>I started this blog over two and a half years ago and I have enjoyed my time having this an my home on the web.  However, over time this blog has deviated from what I want my online image to be and the time has come for me to move on.</p>
<p>You can keep up with what I am up to over at my new blog <a href="http://blog.tonyfendall.com">HERE</a>.</p>
<p>This blog has a lot of valuable content, and it will continue to be online for many years to come.  However, I will not write any posts here again.</p>
]]></content:encoded>
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		<item>
		<title>Accurately Simulating Car Movement in Flex</title>
		<link>http://www.munkiihouse.com/?p=354</link>
		<comments>http://www.munkiihouse.com/?p=354#comments</comments>
		<pubDate>Wed, 30 Dec 2009 00:50:40 +0000</pubDate>
		<dc:creator>Tony Fendall</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[driving]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://www.munkiihouse.com/?p=354</guid>
		<description><![CDATA[When I find time (which is increasingly less often), I always like to set myself technical challenges to solve.&#160; I enjoy the challenge of it, and every so often I actually produce something which someone else could find useful.
 In the last couple of days I have been trying to accurately simulate the movement of [...]]]></description>
			<content:encoded><![CDATA[<p>When I find time (which is increasingly less often), I always like to set myself technical challenges to solve.&#160; I enjoy the challenge of it, and every so often I actually produce something which someone else could find useful.</p>
<p><img style="border-right-width: 0px; margin: 0px 0px 5px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Car Movement" border="0" alt="Car Movement" align="right" src="http://www.munkiihouse.com/wp-content/uploads/AccuratelySimulatingCarMovementinFlex_C22B/car2.png" width="197" height="140" /> In the last couple of days I have been trying to accurately simulate the movement of car (two steering wheels, and two fixed wheels).&#160; This is more complicated than it first appears because, when the car is turning, it is actually rotating around a point which is outside itself.&#160; The diagram to the right should help to show what I mean.</p>
<p>Getting this form of motion to work properly involves some complicated co-ordinate geometry to make points rotate around other points across multiple frames of reference.&#160; It took me a while, but I finally managed to get it working today.&#160; You can check out the result below <img src='http://www.munkiihouse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p align="center"><br/><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"<br />
id="Driving" width="600" height="600" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab"><param name="movie" value="http://munkiihouse.com/flexapps/driving/driving.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#869ca7" /><param name="allowScriptAccess" value="sameDomain" /><param name="wmode" value="transparent"><embed src="http://munkiihouse.com/flexapps/driving/driving.swf" quality="high" bgcolor="#869ca7" width="600" height="600" name="Driving" align="middle" play="true" loop="false" quality="high" allowScriptAccess="sameDomain" wmode="transparent" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"></embed></object>    <br /><a href="http://munkiihouse.com/flexapps/driving/srcview/index.html" target="_blank">CLICK HERE TO VIEW SOURCE</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>I am Joining the Mobile Web</title>
		<link>http://www.munkiihouse.com/?p=353</link>
		<comments>http://www.munkiihouse.com/?p=353#comments</comments>
		<pubDate>Fri, 23 Oct 2009 09:46:58 +0000</pubDate>
		<dc:creator>Tony Fendall</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://www.munkiihouse.com/?p=353</guid>
		<description><![CDATA[ Today I followed the cue of the rest of the web and installed a new theme on my blog for mobile devices.&#160; If you are viewing this post on an iPhone, iPod or Android touch mobile device, then you probably already knew that.&#160; If not, check it out some time and let me know [...]]]></description>
			<content:encoded><![CDATA[<p><img style="border-right-width: 0px; margin: 0px 0px 10px 10px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Mobile Safari" border="0" alt="Mobile Safari" align="right" src="http://www.munkiihouse.com/wp-content/uploads/IamJoiningtheMobileWeb_1405D/mobilesafari.jpg" width="128" height="128" /> Today I followed the cue of the rest of the web and installed a new theme on my blog for mobile devices.&#160; If you are viewing this post on an iPhone, iPod or Android touch mobile device, then you probably already knew that.&#160; If not, check it out some time and let me know what you think <img src='http://www.munkiihouse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>People close to me know how often I complain about websites which install mobile versions.&#160; <strong>“I paid $500 so I could have a device capable of viewing your regular website just fine. Why do you force me to use this broken, useless imitation of a website?”</strong></p>
<p><a href="http://lifehacker.com/5095226/lifehackers-mobile-site-revamped" target="_blank">Lifehacker.com</a> is a classic example of a site which installed a mobile theme because it was trendy but which is also broken and unusable.&#160; All links in the original post are removed from the mobile version (wtf?) and images are gone too.&#160; To top it off they have a “view classic Lifehacker” link at the top but this takes you to the home page, not the post you were viewing.&#160; Clicking on the post from the home page then takes you back to the mobile version &gt;.&lt;&#160; I still go there on my iPhone from time to time, but a piece of me dies every time <img src='http://www.munkiihouse.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>You’ll be happy to know that my mobile version does not have any of these issues (if you find issues, please let me know).&#160; I am using a very well made Wordpress plugin called <a href="http://www.bravenewcode.com/wptouch/" target="_blank">WPtouch</a> which does a great job of handling the mobile version of things without effecting my primary theme.&#160; The best part is, if you don’t like the mobile version, you can simply turn it off (with the switch at the bottom) and you wont have to see it again <img src='http://www.munkiihouse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		</item>
		<item>
		<title>NASA Loves New Zealand</title>
		<link>http://www.munkiihouse.com/?p=350</link>
		<comments>http://www.munkiihouse.com/?p=350#comments</comments>
		<pubDate>Tue, 06 Oct 2009 06:33:32 +0000</pubDate>
		<dc:creator>Tony Fendall</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Technology]]></category>
<category></category><category></category>
		<guid isPermaLink="false">http://www.munkiihouse.com/?p=350</guid>
		<description><![CDATA[Did you know that NASA loves New Zealand? I didn’t either until my keen software developer eye noticed some recurring background features in their images of the International Space Station.
  
Yep, that’s right. In both the above images that little patch of green in background is New Zealand.&#160; You’d have to say that the [...]]]></description>
			<content:encoded><![CDATA[<p>Did you know that NASA loves New Zealand? I didn’t either until my keen software developer eye noticed some recurring background features in their images of the International Space Station.</p>
<p align="center"><a href="http://antwrp.gsfc.nasa.gov/apod/ap061225.html" target="_blank"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Internaltional Space Station" border="0" alt="Internaltional Space Station" src="http://www.munkiihouse.com/wp-content/uploads/2009/10/165304main_image_feature_719_ys_full.jpg" width="280" height="199" /></a> <a href="http://antwrp.gsfc.nasa.gov/apod/ap091005.html" target="_blank"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="International Space Station" border="0" alt="International Space Station" src="http://www.munkiihouse.com/wp-content/uploads/2009/10/iss_sts128_big.jpg" width="281" height="199" /></a> </p>
<p>Yep, that’s right. In both the above images that little patch of green in background is New Zealand.&#160; You’d have to say that the odds of the same country showing up twice in IIS images is fairly unlikely. Having the same part of that country appear, with the IIS in the same orientation is just amazing! <img src='http://www.munkiihouse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<blockquote><p>I realize I’m digging pretty deep here, but this is as close as New Zealand is ever going to get to being part of the space program…</p>
</blockquote>
]]></content:encoded>
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		<item>
		<title>Flash Games in Flex Part 2 &#8211; World Builder</title>
		<link>http://www.munkiihouse.com/?p=342</link>
		<comments>http://www.munkiihouse.com/?p=342#comments</comments>
		<pubDate>Mon, 21 Sep 2009 09:16:03 +0000</pubDate>
		<dc:creator>Tony Fendall</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[tiles]]></category>

		<guid isPermaLink="false">http://www.munkiihouse.com/?p=342</guid>
		<description><![CDATA[


Since my last post I have continued working on little ‘cat herding’ game as a way of learning about how a simple 2D game engine works.&#160; It quickly became apparent to me however that I was going to need a tool to help me define levels for the game as manually typing out the level [...]]]></description>
			<content:encoded><![CDATA[</p>
<p align="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="Main" width="590" height="380" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab"><param name="movie" value="http://munkiihouse.com/flexapps/worldbuilder/Main.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#869ca7" /><param name="allowScriptAccess" value="sameDomain" /><param name="wmode" value="transparent"><embed src="http://munkiihouse.com/flexapps/worldbuilder/Main.swf" quality="high" bgcolor="#869ca7" width="590" height="380" name="Main" align="middle" play="true" loop="false" wmode="transparent" quality="high" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"></embed></object></p>
</p>
<p>Since <a href="http://www.munkiihouse.com/?p=327">my last post</a> I have continued working on little ‘cat herding’ game as a way of learning about how a simple 2D game engine works.&#160; It quickly became apparent to me however that I was going to need a tool to help me define levels for the game as manually typing out the level definition (several large int arrays) was becoming very tedious.</p>
<p>A ‘World Builder’ application is quite a different puzzle to building a game, because the world builder not only needs to be able to render the level to the screen, but it also needs to be able to update the level in a fast and elegant way.&#160; These constraints are directly contradictory when you are trying to decide on the data structure to represent your world, and it took me several different attempts to get it right.&#160; What I eventually settled on can be seen above, and you can <a href="http://munkiihouse.com/flexapps/worldbuilder/srcview/index.html" target="_blank">download the source here</a>.&#160; Read on for an explanation of how it works.</p>
<blockquote><p>Note: All of the tile assets used in this demo (and my previous one) have been borrowed from the application <a href="http://tkool.jp/products/rpgxp/eng/" target="_blank">RPG Maker XP</a>. It’s an awesome piece of software! </p>
</blockquote>
<p> <span id="more-342"></span>  <br /> <br />
<h3>It’s All Just Grass and Sand</h3>
<p><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="A grass and sand auto tile asset" border="0" alt="A grass and sand auto tile asset" align="right" src="http://www.munkiihouse.com/wp-content/uploads/6d1404aa3801_11561/004G_Ground02.png" width="86" height="118" />I spent most of a day brooding over this problem before I came up with a solution that worked.&#160; I tried slicing the original assets (example shown on the right) up into 16&#215;16 pixel slices rather than the original 32&#215;32 pixels.&#160; That only served to blow out the complexity of the problem. I tried having the application generate every possible combination of 16&#215;16 slices during the application start up, which worked, but made the process of defining maps by dragging a mouse too hard.</p>
<p>Then suddenly it hit me and it was all too simple:</p>
<ul>
<li>It’s all just grass or sand </li>
<li>Grass encroaches into sand </li>
</ul>
<p>The fact that all tiles were either grass or sand meant I could stop storing the tile number for each cell and instead just store the texture for that cell (e.g. 0 = grass, 1 = sand).&#160; This made updating the map using the mouse really simple. All I needed to do was update the target cell to either 1 or 0.</p>
<p>The fact that grass encroaches into sand meant that I now had a rule which I could use at runtime to determine how to draw each cell based on the value of that cell and the value of all of its immediate neighbours.&#160; Armed with this knowledge I rebuilt by tiling system once more.</p>
<p>I needed one last bit of trickery to make the system work perfectly. This trickery was that even though I was now defining the map by storing one value for each 32&#215;32 pixel cell, I needed to draw that cell using a 16&#215;16 resolution.&#160; This allowed me to slice my original asset up into 16&#215;16 pixel slices (giving me every possible combination) but still have an elegant way to select each slice (because each slice could only fit in one of the four corners of a cell).&#160; Each corner of a 32&#215;32 pixel cell is defined by the value of the current cell, and the cells which border that corner.&#160; With this knowledge I was able to define a set of rules for selecting the right tiles to draw a cell and everything else came out in the wash <img src='http://www.munkiihouse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />    </p>
<blockquote><p>If you want to know more about how things were done then feel free to grab the source from the link included above.&#160; You are free to reuse this code in any way which you find helpful. I’ve tried to keep it clean and readable, but I make no promises.</p>
<p>Check back soon to follow me as I adventure further into trying to build a simple game engine from the ground up <img src='http://www.munkiihouse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
</blockquote>
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		</item>
		<item>
		<title>Let&#8217;s Go Walk About- Flash Games in Flex</title>
		<link>http://www.munkiihouse.com/?p=327</link>
		<comments>http://www.munkiihouse.com/?p=327#comments</comments>
		<pubDate>Fri, 18 Sep 2009 09:35:12 +0000</pubDate>
		<dc:creator>Tony Fendall</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.munkiihouse.com/?p=327</guid>
		<description><![CDATA[&#160;
 
&#160;
Recently at work I haven’t been doing much actual Flex development.&#160; Instead I have been spending my time working on a data mining/business intelligence system which is an intricate combination of some complex SQL, Ruby scripts and some software called Pentaho.&#160; Long story short I was starting to miss the feeling of getting my [...]]]></description>
			<content:encoded><![CDATA[<p align="center">&#160;</p>
<p align="center"> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="Main" width="570" height="392" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab"><param name="movie" value="http://www.munkiihouse.com/wp-content/uploads/2009/09/main.swf" /><param name="quality" value="high" /><param name="wmode" value="transparent"><param name="bgcolor" value="#869ca7" /><param name="allowScriptAccess" value="sameDomain" /><embed src="http://www.munkiihouse.com/wp-content/uploads/2009/09/main.swf" quality="high" wmode="transparent" bgcolor="#869ca7" width="570" height="392" name="Main" align="middle" play="true" loop="false" quality="high" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"></embed></object></p>
<p>&#160;</p>
<p>Recently at work I haven’t been doing much actual Flex development.&#160; Instead I have been spending my time working on a data mining/business intelligence system which is an intricate combination of some complex SQL, Ruby scripts and some software called <a href="http://www.pentaho.com/" target="_blank">Pentaho</a>.&#160; Long story short I was starting to miss the feeling of getting my hands dirty in Flex code, so a few days I go I started messing around with building my own rudimentary game engine from the group up.</p>
<p>Above you can see what I have built so far in about 3 hours total coding time spread over the last four days.&#160; The age old adage “never re-invent the wheel, unless you want to learn something” has proven true here once again also.&#160; There is quite a lot of trickery to get even this small number of objects to draw themselves onto the screen in a fast, efficient way. </p>
<p>I’ll probably release the source code pretty soon. It’s still a bit in a state of flux so I’m not ready to let other people read it just yet <img src='http://www.munkiihouse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If I continue to have a bit of free time up my sleeve in the next few weeks I hope to port this project to AIR and have a go at trying to construct the map and characters from a definition in a text file.&#160; At present the layout is defined in a 2D int array, so the conversion will hopefully be fairly simple.&#160; If that works out then I’ll probably try and remember some of the AI techniques I learnt back in university… Should be fun <img src='http://www.munkiihouse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Would you like to see what online communication will look like in 2010?</title>
		<link>http://www.munkiihouse.com/?p=325</link>
		<comments>http://www.munkiihouse.com/?p=325#comments</comments>
		<pubDate>Mon, 01 Jun 2009 23:18:43 +0000</pubDate>
		<dc:creator>Tony Fendall</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[wave]]></category>

		<guid isPermaLink="false">http://www.munkiihouse.com/?p=325</guid>
		<description><![CDATA[E-mail, instant messaging, wikis and blogs. All of them are about to be revolutionized by Google Wave.

I am amazed.&#160; I cannot wait to start collaborating across the web using wave.&#160; Being a web citizen is about to get much better!
Who will be the first to write an Adobe Air API for wave?  
]]></description>
			<content:encoded><![CDATA[<p>E-mail, instant messaging, wikis and blogs. All of them are about to be revolutionized by <a href="http://wave.google.com/">Google Wave</a>.</p>
<p align="center"><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/v_UyVmITiYQ&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0xe1600f&amp;color2=0xfebd01"></param><param name="wmode" value="transparent"><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/v_UyVmITiYQ&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0xe1600f&amp;color2=0xfebd01" wmode="transparent" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>I am amazed.&#160; I cannot wait to start collaborating across the web using wave.&#160; Being a web citizen is about to get much better!</p>
<p>Who will be the first to write an Adobe Air API for wave? <img src='http://www.munkiihouse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Extreme Sheep Herding</title>
		<link>http://www.munkiihouse.com/?p=324</link>
		<comments>http://www.munkiihouse.com/?p=324#comments</comments>
		<pubDate>Sat, 28 Mar 2009 19:43:26 +0000</pubDate>
		<dc:creator>Tony Fendall</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[led]]></category>
		<category><![CDATA[sheep]]></category>

		<guid isPermaLink="false">http://www.munkiihouse.com/?p=324</guid>
		<description><![CDATA[Check out this cool video from the BaaStuds!

]]></description>
			<content:encoded><![CDATA[<p>Check out this cool video from the BaaStuds!</p>
<p align="center"><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/D2FX9rviEhw&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0xe1600f&amp;color2=0xfebd01"></param><param name="wmode" value="transparent"><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/D2FX9rviEhw&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0xe1600f&amp;color2=0xfebd01" wmode="transparent"  type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>
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		<title>Happy St Patricks Day</title>
		<link>http://www.munkiihouse.com/?p=323</link>
		<comments>http://www.munkiihouse.com/?p=323#comments</comments>
		<pubDate>Wed, 18 Mar 2009 04:46:50 +0000</pubDate>
		<dc:creator>Tony Fendall</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[smallworlds]]></category>
		<category><![CDATA[st patricks day]]></category>

		<guid isPermaLink="false">http://www.munkiihouse.com/?p=323</guid>
		<description><![CDATA[Happy St Patricks Day everyone, or Happy Maewyn Day if you’re a purist  
 
I hope everyone had a great day. St Patricks day is one of those days that has universal appeal with everyone, regardless of whether they are Irish or not. Kinda like Christmas  
]]></description>
			<content:encoded><![CDATA[<p>Happy St Patricks Day everyone, or <a href="http://wiki.answers.com/Q/What_was_Saint_Patrick's_original_name">Happy Maewyn Day</a> if you’re a purist <img src='http://www.munkiihouse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p align="center"><a title="Happy St Patricks Day by munzkii, on Flickr" href="http://www.flickr.com/photos/munkii/3364855278/"><img height="375" alt="Happy St Patricks Day" src="http://farm4.static.flickr.com/3470/3364855278_bd714a0b50.jpg" width="500" /></a> </p>
<p>I hope everyone had a great day. St Patricks day is one of those days that has universal appeal with everyone, regardless of whether they are Irish or not. Kinda like Christmas <img src='http://www.munkiihouse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>The Lost Art of the Haiku</title>
		<link>http://www.munkiihouse.com/?p=319</link>
		<comments>http://www.munkiihouse.com/?p=319#comments</comments>
		<pubDate>Sat, 14 Mar 2009 03:57:07 +0000</pubDate>
		<dc:creator>Tony Fendall</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[exam]]></category>
		<category><![CDATA[haiku]]></category>
		<category><![CDATA[velociraptor]]></category>

		<guid isPermaLink="false">http://www.munkiihouse.com/?p=319</guid>
		<description><![CDATA[ I’ve always loved haikus.&#160; That’s why I was so stoked when I came across this collection of gems. The world would be a better place if we responded to questions with haikus all the time  
Quoted from original post: Haikus for a Dangerous World
I just finished teaching my first class on 3-D cinematography. [...]]]></description>
			<content:encoded><![CDATA[<p><img title="Chroma_Haiku" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 10px; border-left: 0px; border-bottom: 0px" height="100" alt="Chroma_Haiku" src="http://www.munkiihouse.com/wp-content/uploads/2009/03/chroma-haiku1.jpg" width="162" align="right" border="0" /> I’ve always loved haikus.&#160; That’s why I was so stoked when I came across this collection of gems. The world would be a better place if we responded to questions with haikus all the time <img src='http://www.munkiihouse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Quoted from original post: <a href="http://www.ryanpgallagher.com/post/85360628/haikus-for-a-dangerous-world">Haikus for a Dangerous World</a></p>
<blockquote><p>I just finished teaching my first class on 3-D cinematography. For the final, I gave the students the option to answer 2 extra credit questions. Here’s the second one.</p>
<p><b>“A velociraptor is coming at you on a hoverboard. In a haiku, describe how you will survive.”</b></p>
<p>Some selected responses:</p>
<p>Shit Christopher Lloyd!      <br />Back in the DeLorean!       <br />This sequel will suck!</p>
<p>I use sticky web      <br />Like Spidy and Green Goblin.       <br />Take down that raptor.</p>
<p>Screaming to trees,      <br />I’m not that good of a treat.       <br />I have many fleas.</p>
<p>I would climb high      <br />above the sharp reptile beast       <br />and kick its face in.</p>
<p>Calmly explain that      <br />he is an anachronism.       <br />Then watch him die.</p>
</blockquote>
<p>If you’re anything like me, you’re now wondering what ‘anachronism’ means.&#160; <br />Here, <a href="http://lmgtfy.com/?q=define%3Aanachronism">let me Google that for you</a> <img src='http://www.munkiihouse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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